You can even be quite close while turning. By using the strafe keys (A and D) with the mouse to maintain a constant turn around a Reaper, it simply cannot match your turn speed and it will never catch you. You have the ability to strafe left and right which the Reaper does not. The key to staying alive around a Reaper is this. That being said, sometimes you have to go toe to toe mandible tooth with a Reaper for whatever reason, and while not recommended outside the safety of a Prawn suit with something smashy as an arm, you can swim around them to a certain degree without getting an up close safety inspection provided you stay alert. If your escaping from a Reaper, make sure you can no longer hear it before you stop. Quite simply the player does not move out of the detection hitbox in time and thus the Reaper follows. This is also one of the common reasons why Reapers sometimes "Follow" players into areas they are not normally found in. The audio overlaps the hitbox slightly so if you only just begin to hear it then your still safe, if it gets louder though your definitely within range of Sammy detecting you. In actual fact, behind the mechanics of the game, the audio of the roar is used to indicate you are in the Reapers detection hitbox. The game rather ingeniously attributes this to the Reapers roar being a form of sonar. The first thing you should know about the Reaper is also the biggest piece of advice the PDA has to give you if you manage to scan one. As well as being terrifying, bitey and sometimes overly concerned for your safety, they are as scary to hear as they are to see. The scariest thing in Subnautica by far I think most would agree.
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